The Tale of Halia
Play as Halia, a mischievous little blue monster with a big secret! Sent on a mission to retrieve a stolen artifact, every hit you take weakens you, forcing you to shift into smaller, less powerful forms. Traverse treacherous mountains, shadowy forests, scorching deserts, haunted graveyards, and icy wastelands. Outsmart traps, fend off creatures, and uncover the truth about the rogue agent's plan. Can you complete your mission before you lose your last spark of strength? The fate of two worlds rests in your tiny blue claws.
My name is Molly, I am 12 years old and I made this game with my dad. He did all the programming and I did the level design. Along the way I learned a lot of things ...
- I learned about sprite sheets and how they make animations
- I learned to use animation controllers to switch between animations
- I learned about variables and how they can change how things work
- I learned about prefabs
- I learned about colliders
- I learned how to design levels and use the Unity editor
- I learned about making my own game music using tools like sfx and beep box
- I learned that making games takes patience and practice
- I got to stay up as late as I wanted making and playing video games
Published | 13 hours ago |
Status | Released |
Platforms | HTML5 |
Author | mollydolly236 |
Genre | Platformer |
Made with | Unity |
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